Suunto app Forum Suunto Community Forum
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    [Question] No stupid questions - ask anything here

    Scheduled Pinned Locked Moved Suunto Plus Development
    152 Posts 43 Posters 18.6k Views 41 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DonTomGotD Offline
      DonTomGot @matram
      last edited by DonTomGot

      @matram Many thanks for taking the time in helping out. Even the very basics is a puzzle from my background/my low level programming skills; but I am not giving up.

      I included your code in the html-file, but understand there is also some logic needed - but cannot really figure out what variables that need to be controlled from the .js side of things? I have understood that PaceTarget is critical in your implementation, but outside of that I cannot really see what I might be missing? (I cannot get it to render in the simulator, and it appears your screen is from the simulator - so I suppose it should work also in simulator?)

      To provide some more info: I have included the mentioned functions in the html (onLoad / onActivate) and the canvas declaration. But no results in the simulator.

      M 1 Reply Last reply Reply Quote 0
      • M Offline
        matram Bronze Member @DonTomGot
        last edited by

        @DonTomGot
        This may be too complex as a first project. But let me start with giving you the overall structure of the code as that seems to be the problem at this point.

        Manifest.json declares what input you need from the watch firmware, what data you intend to output from main.js to t.html and settings you use in the watch. This is parts of manifest.json

        "in": [
            {
              "name": "Power",
              "source": "/Activity/Move/-1/Power/Current",
              "type": "subscribe"
            },
            {
              "name": "HeartRate",
              "source": "/Activity/Move/-1/HeartRate/Current",
              "type": "subscribe"
            },
            {
              "name": "Speed",
              "source": "/Activity/Move/-1/Speed/Current",
              "type": "subscribe"
            },
            {
              "name": "SpeedAvg",
              "source": "/Activity/Lap/-1/Speed/Avg",
              "type": "subscribe"
            }
          ],
          "out": [
            {
              "name": "PaceTarget"
            },
            {
              "name": "TimeRemaining"
            },
            {
              "name": "Debug"
            }
          ],
          "template": [
            {
              "name": "t.html"
            }
          ],
          "settings": [
            {"shownName": "Repeat count", "path": "appSettings.repeatCount", "type": "int", "min": 1, "max": 19},
        
            {"shownName": "Target pace for WarmUp (m/s)", "path": "appSettings.targetPaceWarm", "type": "float", "min": 1, "max": 6},
            {"shownName": "Target pace for Interval (m/s)", "path": "appSettings.targetPaceInterval", "type": "float", "min": 1, "max": 6},
            {"shownName": "Target pace for Recovery (m/s)", "path": "appSettings.targetPaceRecovery", "type": "float", "min": 1, "max": 6},
            {"shownName": "Target pace for CoolDown (m/s)", "path": "appSettings.targetPaceCool", "type": "float", "min": 1, "max": 6},
        
            {"shownName": "Duration for WarmUp (s)", "path": "appSettings.durationWarm", "type": "int", "min": 1, "max": 14400},
            {"shownName": "Duration for Interval (s)", "path": "appSettings.durationInterval", "type": "int", "min": 1, "max": 14400},
            {"shownName": "Duration for Recovery (s)", "path": "appSettings.durationRecovery", "type": "int", "min": 1, "max": 14400},
            {"shownName": "Duration for CoolDown (s)", "path": "appSettings.durationCool", "type": "int", "min": 1, "max": 14400}
          ]
        

        The main.js contains declarations for some variables

        // App settings, see also manifest and data.json
        var settings;
        var isPaused;
        
        // State machine
        var currentState = 'WarmUp';
        var currentRepition = 1;
        var repeatCount = 3;
        var timeRemainingInStep = 10;
        var currentPaceTarget = 2.326;
        
        // Average pace and max HR for last lap
        var lastLapAvgPace;
        var lastLapPeakHR;
        

        There is also a number methods that deal with the state machine needed for interval training. I give only their declarations and purpose for now.

        // Function to translate speed to a pace string
        var speedToPace = function(speed) 
        
        // Training session State Machine
        // Get next step, set remaining time
        // And increment interval counter
        var setNextState = function()
        
        // Function to get target pace for current state
        var getTargetPace = function() 
        
        // Function to set text for the top right text block
        var setTextBlock = function() 
        
        // Update last lap data, avg pace and peak HR
        var updateLastLap = function(input, output)
        

        The evaluate method may be of interest. Here it comes

        // System starts calling this about once per second after the sports app is selected
        // i.e. before the exercise is actually started.
        // input: contains resources specified in "in" section of the manifest.
        // output: resources passed to the device (specified in "out" section of the manifest).
        function evaluate(input, output) {
        
          // If we are in an Interval step remember average pace and max HR from this step
          updateLastLap(input, output)
        
          // Count down time remaining in current step
          if (!isPaused) {
            timeRemainingInStep -= 1;
        
            // Handle the state transition if time remaining is zero
            if (timeRemainingInStep === 0) {
        
              // Trigger a silent lap
              // $.put('Activity/Trigger', 24);
        
              // Set the next state
              setNextState();
        
            } // End of if time remaining is 0
        
            // Output remaining time to HTML after the new durations is set
            // If we are done and countdown is negative display positive value
            output.TimeRemaining = (timeRemainingInStep < 0) ? -timeRemainingInStep : timeRemainingInStep;
          } // End of if not paused
        
          // Get target pace for current step
          getTargetPace();
        
          // Output target to HTML
          output.PaceTarget = currentPaceTarget;
          
          // Update the top right text block
          setTextBlock();
        }
        

        Settings are loaded in onLoad and defaults provided, like this

        // main.js loaded and system starts calling evaluate()
        function onLoad(input, output) {
          // Load app settings
          settings = localStorage.getObject("appSettings");
        
          // Create default settings if none found
          if (settings == null) {
            settings = {
             targetPaceWarm: 2.326,
              targetPaceInterval: 2.857,
              targetPaceRecovery: 2.083,
              targetPaceCool: 2.083,
        
              durationWarm: 10,
              durationInterval: 12,
              durationRecovery: 5,
              durationCool: 20,
        
              repeatCount: 2
            }
          }
          isPaused = true;
        }
        

        The bulk of this code deals with interval training and not the gauges, so if you are only interested in the gauges, you do not need most of the things above.

        In t.html the code should go inside quotes in the onLoad and onActivate methods, the beginning looks like this.

        <uiView
        onActivate = "
          $.subscribe('/Dev/Time/Tick10hz', function(){ control('#cnv', 'REFRESH'); })
        
          // Subscribe to HR, pace and targets to use in drawing gauges in the canvas
          $.subscribe('/Activity/Move/-1/HeartRate/Current', function(v) { currentHR = parseFloat(v) * 60; })
          $.subscribe('/Activity/Move/-1/Speed/Current', function(v) { currentPace = parseFloat(v); })
          $.subscribe('/Zapp/{zapp_index}/Output/PaceTarget', function(v) { paceTarget = parseFloat(v); })
          "
        onLoad="
          // Subscribed values
          var currentHR;
          var currentPace;
          var paceTarget;
        
          // Target zones
          var hrZones = [0, 133, 144, 155, 165, 185];
          var paceZones = [0, 2.299, 2.5, 2.703, 2.857, 5.556];
        
          // Radius of the display in pixels
          var radius = 233;       
        
          // Zone colors (muted, suitable as gauge backgrounds)
          var z1Color = '#5B8FA8';    // Zone 1 - blue
          var z2Color = '#6AA87A';    // Zone 2 - green
          var z3Color = '#C4B050';    // Zone 3 - yellow
          var z4Color = '#C87D45';    // Zone 4 - orange
          var z5Color = '#B85555';    // Zone 5 - red
          var zoneColors = [z1Color, z2Color, z3Color, z4Color, z5Color];
        
          // Other colors
          var outColor = '#B85555';   // Out of target range (low and high sectors)
          var inColor = '#6AA87A';    // Target range (mid sector)
          var inactiveColor = '#999999'  // Inactive sector
          var ptrColor = '#CCCCCC'    // Gauge pointer
          var bkgColor = '#000000'    // Black background
        
          // For debugging 
          var temp1 = '-';
          var temp2 = '-';
        
          // Functions to draw gauges on canvas ----------------------------------
        
          // Draw an arc for a gauge
          // from   from angle in degrees
          // to     to angle in degrees
          // color  arc color
          // width  width of the arc
          function arcSegment(ctx, from, to, color, width) {
            ctx.beginPath();
            ctx.arc(
              radius, radius,          // center of display
              radius - 2 - width / 2,  // radius - leave a small margin outside arc
              Math.PI * from / 180,    // Angles from - to in degrees converted to radians
              Math.PI * to / 180   
            );
            ctx.strokeStyle = color;
            ctx.lineWidth = width;
            ctx.stroke();
          }
        --- snip ---
        

        Apart from the code for rendering the gauge background and pointer which you already have above, you also need methods to identify the current zone to highlight.

        // Get the index of the the active zone for a 3 zone target gauge
          // value      current value
          // targetLow  low end of target range
          // targetHigh high end of target range
          function getActiveTarget(v, targetLow, targetHigh) {
            if (!isFinite(v)) return 0;
            if (v > targetHigh) {
              return 2;
            } else if (v > targetLow) {
              return 1;
            } else {
              return 0;
            }
          }
        
          // Get the index of the the active zone for a 5 zone HR gauge
          // v          current value
          // zones      an array of 4-values defining the 5 zones
          function getActiveZone(v, zones) {
            if (!isFinite(v)) return 0;
            for (var i = 1; i < zones.length; i++) {
              if (v < zones[i]) return i - 1;
            }
            return zones.length - 1;
          }
        

        The environment is very challenging to work in, you get very little support. Often the app just silently fails. A few tips.

        • build up in small steps and commit frequently
        • check thoroughly for typos and other mistakes that would be caught by other IDE
        • in the simulator toggle on “developer tools” , that will reveal some mistakes
        • insert systemEvent statements where you can put information in the event log
        DonTomGotD 1 Reply Last reply Reply Quote 1
        • DonTomGotD Offline
          DonTomGot @matram
          last edited by

          @matram Many thanks for your extensive explanations. I believe (unfortunately) that you might be pretty accurate in your assumption on complexity. But I am not giving up just yet…

          1 Reply Last reply Reply Quote 0
          • R Offline
            rémiP
            last edited by

            I developed the “PumpFoil” app and I have a problem to solve with the GPS.
            Actualy, in the app, when the speed is up to 10 Km/H, we consider that we are foiling,.but sometimes, the speed rise above 10Km/H while we are stationary.
            The only way I found to avoid this problem is not to record any start of foiling in the 20 seconds folowing the immertion of the device.
            I would like to find another way because this one is not usable for SurfFoiling.
            Is it possible to know when the GPS precision is poor (not enought satellites for example) ?
            I tried the “/Fusion/Location/Readiness” but it seems that it remains at 100.
            another idea ?

            1 Reply Last reply Reply Quote 0
            • DonTomGotD Offline
              DonTomGot
              last edited by

              After doing some optimizations to my code I consulted Gemini - and got the recommendation to address the below, motivation being that all other functions/values in my app were relying on 1s update intervals (current HR-values etc):

              $.subscribe(‘/Dev/Time/Tick10hz’, function(){ control(‘#cnv’, ‘REFRESH’); })

              to

              $.subscribe(‘/Dev/Time/Tick1hz’, function(){ control(‘#cnv’, ‘REFRESH’); })

              It seems to work in simulator - but are available Tick-values documented somewhere?

              M 1 Reply Last reply Reply Quote 0
              • M Offline
                matram Bronze Member @DonTomGot
                last edited by

                @DonTomGot
                You can grep the extension directory tree for resource strings (or ask Gemini to do it for you), there are about 20 resources that that are not in the reference manual, but no Tick1Hz:

                ~/.vscode/extensions/suunto.suuntoplus-editor-1.42.0/node_modules/@suunto-internal/suuntoplus-tools/lib/project/
                

                You can still lower the refresh / processing frequency by not executing on every 10Hz tick, like this:

                    // Subscribe to 10 Hz tick, used to refresh canvases
                    // Refresh is staggered
                    $.subscribe('/Dev/Time/Tick10hz', function(){
                      control('#cnv_gauge', 'REFRESH');
                
                      if (tenHzTickCounter % 10 === 0 && cnv1Dirty) {
                        control('#cnv_chart1', 'REFRESH');
                      } else if (tenHzTickCounter % 10 === 4 && cnv2Dirty) {
                        control('#cnv_chart2', 'REFRESH');
                      } else if (tenHzTickCounter % 10 === 8) {
                        control('#cnv_dec', 'REFRESH');
                      }
                      tenHzTickCounter++;
                    })
                
                1 Reply Last reply Reply Quote 1
                • Łukasz SzmigielŁ Offline
                  Łukasz Szmigiel
                  last edited by

                  Tick1Hz is just time as it ticks once per second 🙂

                  S9PP 2.50.28

                  1 Reply Last reply Reply Quote 1
                  • brechtvbB Offline
                    brechtvb Bronze Member @SuuntoPartnerTeam
                    last edited by

                    @SuuntoPartnerTeam Would it be possible for suunto to open a github group with example applications that compile and show some specific details.

                    I’m mainly thinking about reading data from bluetooth devices.

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      scoon
                      last edited by

                      How possible is it to extend existing settings? I want to add the Airplane Mode toggle to the Sleep Settings.

                      1 Reply Last reply Reply Quote 0
                      • PrenjP Offline
                        Prenj
                        last edited by

                        Hi,

                        I am thinking about developing a SuuntoPlus Sports App for Suunto Race and I would like to create an advanced route navigation screen.

                        After reading the SuuntoPlus App Reference, I found navigation resources such as:

                        • /Navigation/Poi/Active/Distance
                        • /Navigation/Routes/NavigatedRoute/DistanceToDestination
                        • /Navigation/Routes/NavigatedRoute/RemainAscent
                        • /Navigation/Routes/NavigatedRoute/ETA
                        • /Navigation/Routes/NavigatedRoute/ClosestPoint

                        These are very useful, but I could not find any API related to route waypoints.

                        My goal is to create a screen like this:

                        Waypoint List

                        Mountain Hut 1.2 km +120 m
                        Water Source 2.8 km +240 m
                        Summit 5.4 km +620 m

                        with crown/button navigation between waypoints.

                        Therefore I would like to know:

                        1. Can a SuuntoPlus Sports App access the list of waypoints from the currently active route?

                        2. Is there any API to retrieve:

                          • waypoint count
                          • waypoint index
                          • waypoint name
                          • waypoint coordinates
                        3. Is there any API that exposes route geometry or route points?

                        4. Is it possible to determine the distance and remaining ascent to a specific waypoint (not only to the route destination)?

                        5. Are there undocumented or upcoming Navigation/Poi resources that support waypoint-related functionality?

                        If this is currently not possible, are there any plans to expose route waypoint data to SuuntoPlus Sports Apps in future releases?

                        I believe this would enable highly useful hiking, trail running and MTB navigation apps on Suunto devices.

                        Thanks in advance.

                        Suunto Race

                        1 Reply Last reply Reply Quote 1

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • First post
                          Last post

                        Suunto Terms | Privacy Policy