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    [Question] No stupid questions - ask anything here

    Scheduled Pinned Locked Moved Suunto Plus Development
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    • withManishW Offline
      withManish Bronze Member @sky-runner
      last edited by

      @sky-runner Thanks for explaining battery usage and map/GPS, but every % of power counts in remote places, where charging would be an issue, unlike at home.

      If loading maps consumes the same amount of power even though they are preloaded on the device, what is the point of having them preloaded? It is important that you are not always on the map; at times, check where your location is or where you are heading.

      So it might use a little more battery while checking maps, and again, back to endurance mode to gain more power backup. My question is: why forcibly disable instead of giving a prompt and letting them continue with the map? It’s a matter of safety, too; you want to know whether you’re where you are or headed in the right direction.

      And an important question: where is all this information mentioned in the manual? When I asked this question to a support person on chat, there was silence, and no response came for a very long time.

      Anyway, nice to get a response from you and make me understand.

      www.withManish.com

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      • DonTomGotD Offline
        DonTomGot @matram
        last edited by

        @matram I tried including your brilliant design - but - I am very new to Javascript (all modern languages in fact). What pieces of code are supposed to go where in terms of .js files etc?

        M 1 Reply Last reply Reply Quote 0
        • M Offline
          matram Bronze Member @DonTomGot
          last edited by

          @DonTomGot
          No problem, I am more of a Swift guy myself.

          The functions arcSegment, drawGaugeBackground, pointer and renderGauges are declared as in the onLoad method in t.html.

          onActivate is also in t.html, same as the onLoad method.

          The canvas declaration goes at the end of the HTML code in the same file.

          Good luck 👍

          DonTomGotD 1 Reply Last reply Reply Quote 0
          • DonTomGotD Offline
            DonTomGot @matram
            last edited by DonTomGot

            @matram Many thanks for taking the time in helping out. Even the very basics is a puzzle from my background/my low level programming skills; but I am not giving up.

            I included your code in the html-file, but understand there is also some logic needed - but cannot really figure out what variables that need to be controlled from the .js side of things? I have understood that PaceTarget is critical in your implementation, but outside of that I cannot really see what I might be missing? (I cannot get it to render in the simulator, and it appears your screen is from the simulator - so I suppose it should work also in simulator?)

            To provide some more info: I have included the mentioned functions in the html (onLoad / onActivate) and the canvas declaration. But no results in the simulator.

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              matram Bronze Member @DonTomGot
              last edited by

              @DonTomGot
              This may be too complex as a first project. But let me start with giving you the overall structure of the code as that seems to be the problem at this point.

              Manifest.json declares what input you need from the watch firmware, what data you intend to output from main.js to t.html and settings you use in the watch. This is parts of manifest.json

              "in": [
                  {
                    "name": "Power",
                    "source": "/Activity/Move/-1/Power/Current",
                    "type": "subscribe"
                  },
                  {
                    "name": "HeartRate",
                    "source": "/Activity/Move/-1/HeartRate/Current",
                    "type": "subscribe"
                  },
                  {
                    "name": "Speed",
                    "source": "/Activity/Move/-1/Speed/Current",
                    "type": "subscribe"
                  },
                  {
                    "name": "SpeedAvg",
                    "source": "/Activity/Lap/-1/Speed/Avg",
                    "type": "subscribe"
                  }
                ],
                "out": [
                  {
                    "name": "PaceTarget"
                  },
                  {
                    "name": "TimeRemaining"
                  },
                  {
                    "name": "Debug"
                  }
                ],
                "template": [
                  {
                    "name": "t.html"
                  }
                ],
                "settings": [
                  {"shownName": "Repeat count", "path": "appSettings.repeatCount", "type": "int", "min": 1, "max": 19},
              
                  {"shownName": "Target pace for WarmUp (m/s)", "path": "appSettings.targetPaceWarm", "type": "float", "min": 1, "max": 6},
                  {"shownName": "Target pace for Interval (m/s)", "path": "appSettings.targetPaceInterval", "type": "float", "min": 1, "max": 6},
                  {"shownName": "Target pace for Recovery (m/s)", "path": "appSettings.targetPaceRecovery", "type": "float", "min": 1, "max": 6},
                  {"shownName": "Target pace for CoolDown (m/s)", "path": "appSettings.targetPaceCool", "type": "float", "min": 1, "max": 6},
              
                  {"shownName": "Duration for WarmUp (s)", "path": "appSettings.durationWarm", "type": "int", "min": 1, "max": 14400},
                  {"shownName": "Duration for Interval (s)", "path": "appSettings.durationInterval", "type": "int", "min": 1, "max": 14400},
                  {"shownName": "Duration for Recovery (s)", "path": "appSettings.durationRecovery", "type": "int", "min": 1, "max": 14400},
                  {"shownName": "Duration for CoolDown (s)", "path": "appSettings.durationCool", "type": "int", "min": 1, "max": 14400}
                ]
              

              The main.js contains declarations for some variables

              // App settings, see also manifest and data.json
              var settings;
              var isPaused;
              
              // State machine
              var currentState = 'WarmUp';
              var currentRepition = 1;
              var repeatCount = 3;
              var timeRemainingInStep = 10;
              var currentPaceTarget = 2.326;
              
              // Average pace and max HR for last lap
              var lastLapAvgPace;
              var lastLapPeakHR;
              

              There is also a number methods that deal with the state machine needed for interval training. I give only their declarations and purpose for now.

              // Function to translate speed to a pace string
              var speedToPace = function(speed) 
              
              // Training session State Machine
              // Get next step, set remaining time
              // And increment interval counter
              var setNextState = function()
              
              // Function to get target pace for current state
              var getTargetPace = function() 
              
              // Function to set text for the top right text block
              var setTextBlock = function() 
              
              // Update last lap data, avg pace and peak HR
              var updateLastLap = function(input, output)
              

              The evaluate method may be of interest. Here it comes

              // System starts calling this about once per second after the sports app is selected
              // i.e. before the exercise is actually started.
              // input: contains resources specified in "in" section of the manifest.
              // output: resources passed to the device (specified in "out" section of the manifest).
              function evaluate(input, output) {
              
                // If we are in an Interval step remember average pace and max HR from this step
                updateLastLap(input, output)
              
                // Count down time remaining in current step
                if (!isPaused) {
                  timeRemainingInStep -= 1;
              
                  // Handle the state transition if time remaining is zero
                  if (timeRemainingInStep === 0) {
              
                    // Trigger a silent lap
                    // $.put('Activity/Trigger', 24);
              
                    // Set the next state
                    setNextState();
              
                  } // End of if time remaining is 0
              
                  // Output remaining time to HTML after the new durations is set
                  // If we are done and countdown is negative display positive value
                  output.TimeRemaining = (timeRemainingInStep < 0) ? -timeRemainingInStep : timeRemainingInStep;
                } // End of if not paused
              
                // Get target pace for current step
                getTargetPace();
              
                // Output target to HTML
                output.PaceTarget = currentPaceTarget;
                
                // Update the top right text block
                setTextBlock();
              }
              

              Settings are loaded in onLoad and defaults provided, like this

              // main.js loaded and system starts calling evaluate()
              function onLoad(input, output) {
                // Load app settings
                settings = localStorage.getObject("appSettings");
              
                // Create default settings if none found
                if (settings == null) {
                  settings = {
                   targetPaceWarm: 2.326,
                    targetPaceInterval: 2.857,
                    targetPaceRecovery: 2.083,
                    targetPaceCool: 2.083,
              
                    durationWarm: 10,
                    durationInterval: 12,
                    durationRecovery: 5,
                    durationCool: 20,
              
                    repeatCount: 2
                  }
                }
                isPaused = true;
              }
              

              The bulk of this code deals with interval training and not the gauges, so if you are only interested in the gauges, you do not need most of the things above.

              In t.html the code should go inside quotes in the onLoad and onActivate methods, the beginning looks like this.

              <uiView
              onActivate = "
                $.subscribe('/Dev/Time/Tick10hz', function(){ control('#cnv', 'REFRESH'); })
              
                // Subscribe to HR, pace and targets to use in drawing gauges in the canvas
                $.subscribe('/Activity/Move/-1/HeartRate/Current', function(v) { currentHR = parseFloat(v) * 60; })
                $.subscribe('/Activity/Move/-1/Speed/Current', function(v) { currentPace = parseFloat(v); })
                $.subscribe('/Zapp/{zapp_index}/Output/PaceTarget', function(v) { paceTarget = parseFloat(v); })
                "
              onLoad="
                // Subscribed values
                var currentHR;
                var currentPace;
                var paceTarget;
              
                // Target zones
                var hrZones = [0, 133, 144, 155, 165, 185];
                var paceZones = [0, 2.299, 2.5, 2.703, 2.857, 5.556];
              
                // Radius of the display in pixels
                var radius = 233;       
              
                // Zone colors (muted, suitable as gauge backgrounds)
                var z1Color = '#5B8FA8';    // Zone 1 - blue
                var z2Color = '#6AA87A';    // Zone 2 - green
                var z3Color = '#C4B050';    // Zone 3 - yellow
                var z4Color = '#C87D45';    // Zone 4 - orange
                var z5Color = '#B85555';    // Zone 5 - red
                var zoneColors = [z1Color, z2Color, z3Color, z4Color, z5Color];
              
                // Other colors
                var outColor = '#B85555';   // Out of target range (low and high sectors)
                var inColor = '#6AA87A';    // Target range (mid sector)
                var inactiveColor = '#999999'  // Inactive sector
                var ptrColor = '#CCCCCC'    // Gauge pointer
                var bkgColor = '#000000'    // Black background
              
                // For debugging 
                var temp1 = '-';
                var temp2 = '-';
              
                // Functions to draw gauges on canvas ----------------------------------
              
                // Draw an arc for a gauge
                // from   from angle in degrees
                // to     to angle in degrees
                // color  arc color
                // width  width of the arc
                function arcSegment(ctx, from, to, color, width) {
                  ctx.beginPath();
                  ctx.arc(
                    radius, radius,          // center of display
                    radius - 2 - width / 2,  // radius - leave a small margin outside arc
                    Math.PI * from / 180,    // Angles from - to in degrees converted to radians
                    Math.PI * to / 180   
                  );
                  ctx.strokeStyle = color;
                  ctx.lineWidth = width;
                  ctx.stroke();
                }
              --- snip ---
              

              Apart from the code for rendering the gauge background and pointer which you already have above, you also need methods to identify the current zone to highlight.

              // Get the index of the the active zone for a 3 zone target gauge
                // value      current value
                // targetLow  low end of target range
                // targetHigh high end of target range
                function getActiveTarget(v, targetLow, targetHigh) {
                  if (!isFinite(v)) return 0;
                  if (v > targetHigh) {
                    return 2;
                  } else if (v > targetLow) {
                    return 1;
                  } else {
                    return 0;
                  }
                }
              
                // Get the index of the the active zone for a 5 zone HR gauge
                // v          current value
                // zones      an array of 4-values defining the 5 zones
                function getActiveZone(v, zones) {
                  if (!isFinite(v)) return 0;
                  for (var i = 1; i < zones.length; i++) {
                    if (v < zones[i]) return i - 1;
                  }
                  return zones.length - 1;
                }
              

              The environment is very challenging to work in, you get very little support. Often the app just silently fails. A few tips.

              • build up in small steps and commit frequently
              • check thoroughly for typos and other mistakes that would be caught by other IDE
              • in the simulator toggle on “developer tools” , that will reveal some mistakes
              • insert systemEvent statements where you can put information in the event log
              DonTomGotD 1 Reply Last reply Reply Quote 1
              • DonTomGotD Offline
                DonTomGot @matram
                last edited by

                @matram Many thanks for your extensive explanations. I believe (unfortunately) that you might be pretty accurate in your assumption on complexity. But I am not giving up just yet…

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                • R Offline
                  rémiP
                  last edited by

                  I developed the “PumpFoil” app and I have a problem to solve with the GPS.
                  Actualy, in the app, when the speed is up to 10 Km/H, we consider that we are foiling,.but sometimes, the speed rise above 10Km/H while we are stationary.
                  The only way I found to avoid this problem is not to record any start of foiling in the 20 seconds folowing the immertion of the device.
                  I would like to find another way because this one is not usable for SurfFoiling.
                  Is it possible to know when the GPS precision is poor (not enought satellites for example) ?
                  I tried the “/Fusion/Location/Readiness” but it seems that it remains at 100.
                  another idea ?

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                  • DonTomGotD Offline
                    DonTomGot
                    last edited by

                    After doing some optimizations to my code I consulted Gemini - and got the recommendation to address the below, motivation being that all other functions/values in my app were relying on 1s update intervals (current HR-values etc):

                    $.subscribe(‘/Dev/Time/Tick10hz’, function(){ control(‘#cnv’, ‘REFRESH’); })

                    to

                    $.subscribe(‘/Dev/Time/Tick1hz’, function(){ control(‘#cnv’, ‘REFRESH’); })

                    It seems to work in simulator - but are available Tick-values documented somewhere?

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      matram Bronze Member @DonTomGot
                      last edited by

                      @DonTomGot
                      You can grep the extension directory tree for resource strings (or ask Gemini to do it for you), there are about 20 resources that that are not in the reference manual, but no Tick1Hz:

                      ~/.vscode/extensions/suunto.suuntoplus-editor-1.42.0/node_modules/@suunto-internal/suuntoplus-tools/lib/project/
                      

                      You can still lower the refresh / processing frequency by not executing on every 10Hz tick, like this:

                          // Subscribe to 10 Hz tick, used to refresh canvases
                          // Refresh is staggered
                          $.subscribe('/Dev/Time/Tick10hz', function(){
                            control('#cnv_gauge', 'REFRESH');
                      
                            if (tenHzTickCounter % 10 === 0 && cnv1Dirty) {
                              control('#cnv_chart1', 'REFRESH');
                            } else if (tenHzTickCounter % 10 === 4 && cnv2Dirty) {
                              control('#cnv_chart2', 'REFRESH');
                            } else if (tenHzTickCounter % 10 === 8) {
                              control('#cnv_dec', 'REFRESH');
                            }
                            tenHzTickCounter++;
                          })
                      
                      1 Reply Last reply Reply Quote 0
                      • Łukasz SzmigielŁ Offline
                        Łukasz Szmigiel
                        last edited by

                        Tick1Hz is just time as it ticks once per second 🙂

                        S9PP 2.50.28

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